I am Anthony Teixeira, an independent native French translator working from English and Japanese. I have worked in professional translation since 2009, with experience in a localization company and as a freelancer. I help developers, publishers and localization teams adapt games for French-speaking players.
My work combines attention to dialogue and narrative tone with the technical requirements of in-game text: terminology, variables, placeholders and length limits. French linguistic testing can be quoted alongside translation or as a separate assignment.
Discuss your game and check availability
Selected game localization work
For a broader overview of my public credits and professional background, see Selected Work and Credentials.
Ender Lilies: Quietus of the Knights — 2021
Contribution: Japanese-to-French translation. The game’s fragmented storytelling made context, tone and the amount of information revealed to the player central to the translation. I translated directly from Japanese, with editing and testing support from other team members.
Read my Ender Lilies case study · See the French Translation credits
Project CARS — 2015
Contribution: French translation. My case study covers glossary preparation, motorsport terminology, fact checking and questions shared with the developers during localization.
Read the Project CARS localization case study
Explore more published case studies and my MobyGames credits for further examples.
What I can help localize
- Dialogue and narrative: character voice, tone and story details that make sense in French.
- In-game text and UI: menus, messages, instructions and other player-facing strings.
- Supporting content: game descriptions, promotional websites, press releases and documentation.
- Existing French text: proofreading and revision against the agreed source and reference material.
I work with both Japanese and English source text. Tell me which source version is authoritative, particularly if your project includes a translated reference script.
Terminology and technical constraints
Before translating, I review your glossary, style guide and relevant platform terminology. Character profiles, screenshots and access to the game help resolve ambiguity in isolated strings.
Please identify protected variables, markup and character limits. My background in software and game development helps me understand how text fits into the product and discuss file preparation or implementation questions with your team.
The workflow includes translation, manual review and supporting QA checks for terminology, consistency, numbers and tags. The agreed scope and schedule also cover queries and post-delivery follow-up.
French linguistic testing and QA
In-context testing checks how the localized text appears and reads in the game. I can review the French in an available build and report linguistic or display issues with concise, actionable bug reports.
The quotation will specify the build, platform, access requirements, test scope and time allocation. I typically quote testing by the hour. Translation review and in-game testing should each have time reserved in the project schedule.
Request a game-localization quote
Send the source language, genre, target platforms, approximate word count, file format and desired deadline. A sample script, glossary, screenshots and character notes are helpful. Please say whether you need translation, revision, linguistic testing or a combination.
Email [email protected] or use the form below. I will confirm fit, availability and the proposed scope before work begins.
If you are preparing your first localization, see my localization preparation guide, cost-planning tips and FAQ. My confidentiality policy explains how I handle project information.