One of my latest French game localization projects was the critically acclaimed Ender Lilies: Quietus of the Knights, a brilliant Metroidvania available on PC, Switch, PS4 and Xbox. Its unique atmosphere and puzzle-like narration made for a great localization challenge. Piecing…
LocJAM4 Kyoto Study Group Presentation, Topics and Personal Notes
The Kyoto Study Group for LocJAM4 took place on April 22nd and was followed by a networking party. The goal was the same as usual: embody the spirit of the LocJAM by gathering game enthusiasts with various degrees of…
Internationalizing Ikinari Maou for LocJAM Japan
Introducing Ikinari Maou Simply put, Ikinari Maou is a puzzle-solving game disguised as an 8-bit RPG. It was created during the Tyrano Game Fes JAPAN 2016, a jam where the goal was to create short games with TyranoBuilder (or using…
LocJAM Japan Presentation – Kyoto Study Group (December 2016)
Here are the slides for the presentation I gave for the Kyoto Study Group organized during LocJAM Japan. You will find a quick introduction to LocJAM Japan (what it is, reasons to participate, etc.), basic information about the tools we…
Introduction To Game Localization Through A Case Study: The LocJAM3
This article is based on the draft I prepared for my presentation at the Kyoto workshop (slides available here), hence the rather disorganized structure and wording. I still hope it will prove useful for LocJAM newcomers and future workshop organizers.…
French Localization of Frankenstein: Master of Death
My French translation for the PC game Frankenstein: Master of Death, a very nice hidden object game (HOG) developed by Jetdog Studios, was officially published on May 14th. It was a fun project to work on, as I…
Post-Mortem: French Localization of Project CARS
As a freelance game translator, it is rare that I am allowed to mention who I localize for and what games I work on. It is even rarer that developers spontaneously offer to add my name to the credits. Project…
LocJam Post-Mortem: On Grandpa’s Localization and its Challenges
After missing last year’s edition, I took a shot at the LocJam 2. Contests of this kind are rare, and it was a fantastic chance to brush up my skills and measure them against other professionals of the game localization…